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Solider #676-L3K4

Multiple views of our Soldier

Multiple views of our Soldier

The initial drawing I was trying to portray a strong soldier who works alone. Making the armor kind of like a Clone Trooper/Master Chief

The initial drawing I was trying to portray a strong soldier who works alone. Making the armor kind of like a Clone Trooper/Master Chief

Using the reference images this is the completed Zbrush sculpt.

Using the reference images this is the completed Zbrush sculpt.

Not happy with some of the things in Zbrush like the helmet decided to redo them in Blender to make it look a little more crisp.

Not happy with some of the things in Zbrush like the helmet decided to redo them in Blender to make it look a little more crisp.

This is the UE4 skeleton retargeted to fit my model.

This is the UE4 skeleton retargeted to fit my model.

Different front view angle.

Different front view angle.

Side view angle.

Side view angle.

Front view by himself.

Front view by himself.

Side view by himself.

Side view by himself.

Back view by himself.

Back view by himself.

Soldier #676_L3K4:

Has been sent to a desolate island to take out a H.V.T. with no back up it will be on him to finish the mission.

Character I am making for a new game inside the UE4. This will be the main character of the game, I started with kind of a Halo/Star Wars inspiration for his creation. After mock drafts and some different 3d programs combined I finally got the model that I was pleased with. Finally sent him into Substance Painter for some clean metallic textures. With help from the UE4 mannequin I was able to rig him and send him into the UE4 game engine. Stay tuned for the early access release later this year.