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Shooting Range

DemoReel from Unity Recorder.

Getting the scene ready and modeled in Blender here. Using material paint to make it easier to texture in Substance Painter.

Getting the scene ready and modeled in Blender here. Using material paint to make it easier to texture in Substance Painter.

In the Painter now, trying to get all the textures setup and ready to output into the Unity engine.

In the Painter now, trying to get all the textures setup and ready to output into the Unity engine.

Putting everything together here from before. Working on different lightings for the scene and using some new tools.

Putting everything together here from before. Working on different lightings for the scene and using some new tools.

Trying out the process of going from Blender > Substance Painter > Unity for the first time! Found some new things I need to work on but was still happy with how good this small scene turned out. The modeling and UV unwrap was done in Blender and the texturing was all done within Substance Painter. To finish it off I brought it into Unity and applied the textures and used the Unity Recorder to render this scene.